About
Award winning Script Writer, Novelist, and Games Designer
John French is an award winning script writer, novelist, and games designer. He has written over twenty books over a decade-long career, notably the Ahriman series set in the dystopian far future of Warhammer 40,000, and six novels in the New York Times Bestselling The Horus Heresy series, most recently The Solar War and Mortis. His other work includes cosmic horror in the Lord of Nightmares Trilogy from Fantasy Flight Publishing, and detective fiction in The Last Visitor in Further Associates of Sherlock Holmes from Titan Books (writing as Stephen Henry). He has been a series writer for three animated TV shows and written the scripts for over thirty produced episodes. In the realm of video games, he has worked as a story designer and writer on multiple titles, including Darktide. In 2018 he won a Scribe Award for Best Audio with his script for the drama Agent of the Throne: Blood and Lies.
Latest Articles WorksArticles
Fiction, writing advice, thoughts, and the occasional piece of news. Enjoy!
What are Letters From An Unknown Land?
31/01/2023As you look around this site you might have noticed a series of stories all labelled s ‘Letters From An Unknown Land’ and thought what are they and what is going on? Well here are some answers.
Read moreTrack of Words Interview
30/09/2024After eight years, and a lot of words written, I return to Track of Words to talk about how that time has gone, and mark the the site’s 2,000th post. The interview went long, and we get into writing the big moments in big stories, collaboration, the wonder of audio, and a lot more.
Read moreBuild Worlds – Part III
06/09/2024Sometimes you need to build a fictional world from a set of broad ideas. To do this you need to find and set the edges of the world.
Read moreThe Palace of Crows
22/05/2024Astronio ventures into a deserted palace that was at the centre of the Cataclysm.
Read moreThe Dead Kingdom Released
15/05/2024The Dead Kingdom is out now in hardback, audio, and e-book.
Read moreBuild Worlds – Part II
16/04/2024World Building is ultimately about creating the illusion of reality and depth. To create that illusion, we need to use details, to evoke mood and tone with details, and to put points on the notional map of the world we are creating.
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